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	<title>Smash Battle &#187; Ideas</title>
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		<title>Battle update</title>
		<link>http://smashbattle.condor.tv/2010/01/21/battle-update/</link>
		<comments>http://smashbattle.condor.tv/2010/01/21/battle-update/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 09:55:28 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=148</guid>
		<description><![CDATA[After some busy weeks at work we finally managed to spend some more time on developing Smash Battle. As said earlier, we begun developing the single player mode and fixed some minor bugs in the multi player mode. Also a new item has appeared! The Yellow L will summon a large laser from the sky [...]]]></description>
			<content:encoded><![CDATA[<p>After some busy weeks at work we finally managed to spend some more time on developing Smash Battle. As said earlier, we begun developing the single player mode and fixed some minor bugs in the multi player mode. Also a new item has appeared! The Yellow L will summon a large laser from the sky hitting all the other players. First it strikes the player with the most HP then the second and so on. </p>
<p><span id="more-148"></span></p>
<p>It really give&#8217;s an extra dimension in the multi player. Just give it a try <img src='http://smashbattle.condor.tv/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Further on, we got really stuck on designing enemy&#8217;s for the single player mode. As announced  a few posts back, the little chicken is already in place. We decided to stay with the chicks and therefor we made some improvements and additions. The first level boss is there and soon we will be able to play the first 10 missions. A new release will be out soon so stay tuned! </p>
<p><a href="http://smashbattle.condor.tv/wp-content/uploads/2010/01/boss_01.bmp"><img src="http://smashbattle.condor.tv/wp-content/uploads/2010/01/boss_01.bmp" alt="boss_01" title="boss_01" class="alignnone size-full wp-image-149" /></a></p>
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		<title>Artifical Intelligence</title>
		<link>http://smashbattle.condor.tv/2009/09/10/artifical-intelligence/</link>
		<comments>http://smashbattle.condor.tv/2009/09/10/artifical-intelligence/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 08:20:09 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[enemy]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=80</guid>
		<description><![CDATA[Alright, so we have a chick. The good thing is that Chicks are morons! They&#8217;re dumb, stupid and lame so AI isn&#8217;t really required for those yellow pricks. Of course, later on were in need for some stronger enemy&#8217;s with a bit more braincells. At first we figured that making a game with enemies that [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, so we have a chick. The good thing is that Chicks are morons! They&#8217;re dumb, stupid and lame so AI isn&#8217;t really required for those yellow pricks. Of course, later on were in need for some stronger enemy&#8217;s with a bit more braincells. At first we figured that making a game with enemies that follow a pattern like the enemies in super Mario and Megaman could be all we need. Difficulty could be managed by giving them lot&#8217;s of health and strong weapons. Even though this is a good option to go with we want to keep other solutions open. So, if you&#8217;ve got any idea&#8217;s about AI, enemies or even the code to realize it, share it with us!</p>
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