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	<title>Smash Battle</title>
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	<link>http://smashbattle.condor.tv</link>
	<description>Free Open Multiplayer Platform Shooter</description>
	<lastBuildDate>Thu, 28 Jan 2010 11:11:31 +0000</lastBuildDate>
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			<item>
		<title>F*ckin bloody cold</title>
		<link>http://smashbattle.condor.tv/2010/01/28/fckin-bloody-cold/</link>
		<comments>http://smashbattle.condor.tv/2010/01/28/fckin-bloody-cold/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 11:11:31 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=167</guid>
		<description><![CDATA[Aahhh, what a beautiful, crispy and sparkling landscape we have outside our office. Everything blinks and shines upon you. Wouldn&#8217;t it be nice to expand that feeling to our good old CRT monitors. 

Here we are, working our ass of to release the single player missions &#8230; but! We cant forget about the multi-player as [...]]]></description>
			<content:encoded><![CDATA[<p>Aahhh, what a beautiful, crispy and sparkling landscape we have outside our office. Everything blinks and shines upon you. Wouldn&#8217;t it be nice to expand that feeling to our good old CRT monitors. </p>
<p><span id="more-167"></span></p>
<p>Here we are, working our ass of to release the single player missions &#8230; but! We cant forget about the multi-player as well! That&#8217;s why we did create some snowy plains and slippery cubes. Four new levels have been added to the multi-player mode all in a new snowy theme. Their not available for download YET. The new beta version will be released on-line soon though. Stay tuned and check out the sneak preview of the new decors. </p>
<div id="attachment_170" class="wp-caption alignnone" style="width: 310px"><img src="http://smashbattle.condor.tv/wp-content/uploads/2010/01/slipnslide-300x225.png" alt="Slib &#039;n Slide" title="slipnslide" width="300" height="225" class="size-medium wp-image-170" /><p class="wp-caption-text">Slib 'n Slide</p></div>
<div id="attachment_169" class="wp-caption alignnone" style="width: 310px"><img src="http://smashbattle.condor.tv/wp-content/uploads/2010/01/piepit-300x225.png" alt="Pie Pit" title="piepit" width="300" height="225" class="size-medium wp-image-169" /><p class="wp-caption-text">Pie Pit</p></div>
<div id="attachment_168" class="wp-caption alignnone" style="width: 310px"><img src="http://smashbattle.condor.tv/wp-content/uploads/2010/01/boulderdash-300x225.png" alt="Boulder Dash" title="boulderdash" width="300" height="225" class="size-medium wp-image-168" /><p class="wp-caption-text">Boulder Dash</p></div>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Resolving the &#8220;application has failed to start&#8230;&#8221; error</title>
		<link>http://smashbattle.condor.tv/2010/01/25/resolving-the-application-has-failed-to-start-error/</link>
		<comments>http://smashbattle.condor.tv/2010/01/25/resolving-the-application-has-failed-to-start-error/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 08:58:16 +0000</pubDate>
		<dc:creator>Bert Hekman</dc:creator>
				<category><![CDATA[Bugs]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=158</guid>
		<description><![CDATA[Some people have reported that, when they start Smash Battle, they&#8217;ve been encountering an error with the following message:
This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
To fix this, you&#8217;ll need the Visual C++ 2005 SP1 runtime components, which are free to download and install.
]]></description>
			<content:encoded><![CDATA[<p>Some people have reported that, when they start Smash Battle, they&#8217;ve been encountering an error with the following message:</p>
<p style="padding-left: 30px;">This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.</p>
<p>To fix this, you&#8217;ll need the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=200B2FD9-AE1A-4A14-984D-389C36F85647&amp;displaylang=en">Visual C++ 2005 SP1 runtime components</a>, which are free to download and install.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battle update</title>
		<link>http://smashbattle.condor.tv/2010/01/21/battle-update/</link>
		<comments>http://smashbattle.condor.tv/2010/01/21/battle-update/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 09:55:28 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=148</guid>
		<description><![CDATA[After some busy weeks at work we finally managed to spend some more time on developing Smash Battle. As said earlier, we begun developing the single player mode and fixed some minor bugs in the multi player mode. Also a new item has appeared! The Yellow L will summon a large laser from the sky [...]]]></description>
			<content:encoded><![CDATA[<p>After some busy weeks at work we finally managed to spend some more time on developing Smash Battle. As said earlier, we begun developing the single player mode and fixed some minor bugs in the multi player mode. Also a new item has appeared! The Yellow L will summon a large laser from the sky hitting all the other players. First it strikes the player with the most HP then the second and so on. </p>
<p><span id="more-148"></span></p>
<p>It really give&#8217;s an extra dimension in the multi player. Just give it a try <img src='http://smashbattle.condor.tv/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Further on, we got really stuck on designing enemy&#8217;s for the single player mode. As announced  a few posts back, the little chicken is already in place. We decided to stay with the chicks and therefor we made some improvements and additions. The first level boss is there and soon we will be able to play the first 10 missions. A new release will be out soon so stay tuned! </p>
<p><a href="http://smashbattle.condor.tv/wp-content/uploads/2010/01/boss_01.bmp"><img src="http://smashbattle.condor.tv/wp-content/uploads/2010/01/boss_01.bmp" alt="boss_01" title="boss_01" class="alignnone size-full wp-image-149" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sneak preview of a single player mission</title>
		<link>http://smashbattle.condor.tv/2009/09/29/sneak-preview-of-a-single-player-mission/</link>
		<comments>http://smashbattle.condor.tv/2009/09/29/sneak-preview-of-a-single-player-mission/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 14:24:26 +0000</pubDate>
		<dc:creator>Bert Hekman</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=135</guid>
		<description><![CDATA[I&#8217;ve been announcing on my blog that we are busy working on the single player. We&#8217;re still working on the design, but I&#8217;ve also created a test mission in the development version.
I&#8217;ll give you guys a sneak preview in the from of two screenshots: One of the test mission and one of the mission selection [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been <a href="http://demontpx.com/blog/15/a-few-smash-battle-updates">announcing on my blog</a> that we are busy working on the single player. We&#8217;re still working on the design, but I&#8217;ve also created a test mission in the development version.</p>
<p>I&#8217;ll give you guys a sneak preview in the from of two screenshots: One of the test mission and one of the mission selection screen. Both are still in alpha and are bound to change over time.</p>
<p>Check them out after the jump!</p>
<p><span id="more-135"></span></p>
<div id="attachment_136" class="wp-caption alignnone" style="width: 471px"><img class="size-full wp-image-136  " title="Mission alpha" src="http://smashbattle.condor.tv/wp-content/uploads/2009/09/mission_alpha.jpg" alt="A preview of what could perhaps be a mission in the game" width="461" height="346" /><p class="wp-caption-text">A preview of what perhaps could be a mission in the game</p></div>
<div id="attachment_137" class="wp-caption alignnone" style="width: 471px"><img class="size-full wp-image-137  " title="Mission Select" src="http://smashbattle.condor.tv/wp-content/uploads/2009/09/mission_select.jpg" alt="First draft of the mission select menu" width="461" height="346" /><p class="wp-caption-text">The current mission selection screen</p></div>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>New beta release!</title>
		<link>http://smashbattle.condor.tv/2009/09/23/new-beta-release/</link>
		<comments>http://smashbattle.condor.tv/2009/09/23/new-beta-release/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 12:20:23 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Smash Battle Releases]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=119</guid>
		<description><![CDATA[Another beta? Yep, were far from finished! But we couldn&#8217;t resist to hold back the new features for you. So, you thought we&#8217;d we finally have a single player mode then &#8230; Well sorry for that, not quite yet. What we do have is a player count of 20 characters, a shitload  of new maps [...]]]></description>
			<content:encoded><![CDATA[<p>Another beta? Yep, were far from finished! But we couldn&#8217;t resist to hold back the new features for you. So, you thought we&#8217;d we finally have a single player mode then &#8230; Well sorry for that, not quite yet. What we do have is a player count of 20 characters, a shitload  of new maps and some minor bug fixes. Ow and wait, there is more! The graphics got a slight update (which most of you might not even notice) but well it&#8217;s there believe me <img src='http://smashbattle.condor.tv/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Furthermore we updated the item sprite so they have a unique color which helps you identify them in battle when your in your eagle eye mode. Best of all is we added a new item as well. You might find a little purple box labeled with an A. Yeah  I know it&#8217;s quite rare but you&#8217;ll probably gonna like it anyway.</p>
<p><span id="more-119"></span>So for all the people who hate large pieces of text but love information and Smash Battle <img src='http://smashbattle.condor.tv/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Here&#8217;s the changelog:</p>
<p>- Added application icon<br />
- Redone keyboard and joystick input<br />
- Added Berry, Kim, Peter and Ton characters<br />
- Added airstrike powerup<br />
- Added stereo sound<br />
- Redone all player sprites<br />
- Added four levels<br />
- Press start to join the game!<br />
- Some minor bug fixes</p>
<p>Now where can I get it? What do you think, maybe at our <a href="http://smashbattle.condor.tv/downloads/">downloads page</a>?</p>
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<tbody>
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<td></td>
<td class="logmsg" valign="middle">- Stereo sound</td>
</tr>
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		</item>
		<item>
		<title>Video demo of Smash Battle</title>
		<link>http://smashbattle.condor.tv/2009/09/23/video-demo-of-smash-battle/</link>
		<comments>http://smashbattle.condor.tv/2009/09/23/video-demo-of-smash-battle/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 11:51:16 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=112</guid>
		<description><![CDATA[Finally, and thanks to the people of Pixel Prospector we&#8217;ve managed to capture some decent quality video&#8217;s to show allong our screenshots. Perhaps this gives you a better view on how Smash Battle behaves in combat  
Hope you like it.
]]></description>
			<content:encoded><![CDATA[<p>Finally, and thanks to the people of <a href="http://www.pixelprospector.com/indev/">Pixel Prospector</a> we&#8217;ve managed to capture some decent quality video&#8217;s to show allong our <a href="http://smashbattle.condor.tv/screenshots/">screenshots</a>. Perhaps this gives you a better view on how Smash Battle behaves in combat <img src='http://smashbattle.condor.tv/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://smashbattle.condor.tv/video/">Hope you like it.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Smash Battle is getting picked up!</title>
		<link>http://smashbattle.condor.tv/2009/09/22/smash-battle-is-getting-picked-up/</link>
		<comments>http://smashbattle.condor.tv/2009/09/22/smash-battle-is-getting-picked-up/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 08:43:08 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[linux game tome]]></category>
		<category><![CDATA[pixel prospector]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=99</guid>
		<description><![CDATA[Funny how thing&#8217;s on the internet start to live their own lives. The Smash Battle blog is online now for no more then three weeks and already it&#8217;s being picked up by two other site&#8217;s. We&#8217;re really surprised to see that people are actually reviewing the game and even more that they seem to like [...]]]></description>
			<content:encoded><![CDATA[<p>Funny how thing&#8217;s on the internet start to live their own lives. The Smash Battle blog is online now for no more then three weeks and already it&#8217;s being picked up by two other site&#8217;s. We&#8217;re really surprised to see that people are actually reviewing the game and even more that they seem to like it! We already figured (due to high rated Google results) that we&#8217;ve been added to the <a href="http://happypenguin.org/show?Smash%20Battle" target="_blank">Linux Game Tome</a> which of course we really appreciate.</p>
<p>This morning we found a website called <a href="http://www.pixelprospector.com/indev/2009/09/smash-battle/">Pixel Prospector</a> which reviews free game&#8217;s. They even took the time to create some nice screen-shots and capture a video <img src='http://smashbattle.condor.tv/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks for that! Plus we were really honored to see our work featured there! We hope a lot of people will enjoy playing Smash Battle. We&#8217;ve put a lot effort and time in the game so anything you can do to support it is more then welcome! Thanks for the attention so far, a new release will be available soon!</p>
<p>EDIT: Germany website Superlevel also <a href="http://www.superlevel.de/spiele/smash-battle">found out about Smash Battle</a></p>
<p>EDIT: Also the <a href="http://www.gamersdatabase.com/downloadable-games/Smash-Battle.html">Gamers Database</a> recommended our game! </p>
]]></content:encoded>
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		<item>
		<title>Handling player input</title>
		<link>http://smashbattle.condor.tv/2009/09/10/handling-player-input/</link>
		<comments>http://smashbattle.condor.tv/2009/09/10/handling-player-input/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 09:17:24 +0000</pubDate>
		<dc:creator>Bert Hekman</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=81</guid>
		<description><![CDATA[To kill as many birds as you can, with one stone. That was my goal when I created the GameInput class. I wanted it to handle the keyboard and joystick input for one player. Here&#8217;s how it works.
Keyboard keys, joystick buttons and axis movements should generate actions. And with actions I mean stuff like: move [...]]]></description>
			<content:encoded><![CDATA[<p>To kill as many birds as you can, with one stone. That was my goal when I created the GameInput class. I wanted it to handle the keyboard and joystick input for one player. Here&#8217;s how it works.</p>
<p>Keyboard keys, joystick buttons and axis movements should generate actions. And with actions I mean stuff like: move left, jump, fire and start.</p>
<p><span id="more-81"></span></p>
<p>Let&#8217;s say we&#8217;ve defined the following actions: ACT_LEFT, ACT_RIGHT, ACT_UP, ACT_DOWN, ACT_FIRE and ACT_START. The next thing we need to do is instantiate the GameInput class and enable the keyboard and joystick. And after that we need to bind keys, joystick buttons, axes or hat presses to certain actions:</p>
<pre>GameInput * input = new GameInput();
input-&gt;enable_keyboard(true);
input-&gt;enable_joystick(true);
input-&gt;open_joystick(0); // Open the first available joystick
input-&gt;bind_key(SDLK_LEFT, ACT_LEFT); // Bind keyboard left to action left
input-&gt;bind_joyaxis(0, false, ACT_LEFT); // Bind the first axis in the negative
                                         // direction to action left
input-&gt;bind_key(SDLK_RIGHT, ACT_RIGHT); // Bind keyboard right to action right
input-&gt;bind_joyaxis(0, true, ACT_RIGHT); // Bind the first axis in the positive
                                         // direction to action right
input-&gt;bind_key(SDLK_SPACE, ACT_FIRE); // Bind spacebar to action fire
input-&gt;bind_joybutton(1, ACT_FIRE); // Bind the joystick button 2 to action fire
// ...and so on...</pre>
<p>Now we&#8217;ve set up the input class, but still it doesn&#8217;t work when we do not pass the events to it. We need to pass every input event SDL generates to the input class, to check if any action is triggered by the player. This may look something like this:</p>
<pre>SDL_Event event;
while(is_running) {
  while(SDL_PollEvent(&amp;event) {
    input-&gt;handle_event(&amp;event);
  }
  // ... do game logic, draw the game
  // flip the frame buffer, handle fps rate, etc
}</pre>
<p>And that&#8217;s it, really. Now you can use the following function to check if the player has triggered some action:</p>
<pre>if(input-&gt;is_pressed(ACT_FIRE)) do_fire();</pre>
<p>While this may work great for the gameplay, we also want to use the same input handler for the menu&#8217;s. And since games run at a fast rate (Smash Battle runs at 60 fps), pressing the down-button would cause the menu cursor to move down 60 items per second, which is way too fast. That is why I&#8217;ve added the function to set a delay:</p>
<pre>input-&gt;set_delay(); // Sets the delay, with the default parameters
input-&gt;set_delay(30, 15); // Sets the delay, with different parameters
input-&gt;unset_delay(); // Unsets the delay, is the same as set_delay(0, 0)</pre>
<p>The delay exists out of two parameters: delay and interval. When you press a button, it immediately acts. Then it waits x frames, defined by the delay parameter, before it acts again. After that it always waits with an interval of y frames, which is defined by the second parameter: interval, until you release the button. The default setting of delay=18 and interval=6 works fine and feels natural. It works the same way as pressing and holding a key on your keyboard, when you&#8217;re typing text.</p>
<p>Another problem is that we don&#8217;t want input which was destined to act with a previous menu screen or game session to act in a new menu or game session. This can be prevented with the reset-function:</p>
<pre>input-&gt;reset();</pre>
<p>This resets all actions to false, as if nothing was pressed. So you&#8217;ll need to repress the button, before it acts, preventing unwanted actions in a following screen or game session.</p>
<p>By now, I&#8217;ve told you everything there is to my GameInput class. If you&#8217;d like to know how it works in Smash Battle, you can check it out on my WebSVN.</p>
<p><a href="http://websvn.demontpx.com/listing.php?repname=battle&amp;path=%2Ftrunk%2FBattle%2F#_trunk_Battle_">Smash Battle trunk (WebSVN)</a><br />
Some relevant files: <a href="http://websvn.demontpx.com/filedetails.php?repname=battle&amp;path=%2Ftrunk%2FBattle%2FGameInput.cpp">GameInput.cpp</a> <a href="http://websvn.demontpx.com/filedetails.php?repname=battle&amp;path=%2Ftrunk%2FBattle%2FGameplay.h">GameInput.h</a> <a href="http://websvn.demontpx.com/filedetails.php?repname=battle&amp;path=%2Ftrunk%2FBattle%2FGameplay.cpp">Gameplay.cpp</a> <a href="http://websvn.demontpx.com/filedetails.php?repname=battle&amp;path=%2Ftrunk%2FBattle%2FPlayer.cpp">Player.cpp</a> (check out the move-function)</p>
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<pre>while(SDL_PollEvent(&amp;event)) {</pre>
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		<item>
		<title>Artifical Intelligence</title>
		<link>http://smashbattle.condor.tv/2009/09/10/artifical-intelligence/</link>
		<comments>http://smashbattle.condor.tv/2009/09/10/artifical-intelligence/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 08:20:09 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[enemy]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=80</guid>
		<description><![CDATA[Alright, so we have a chick. The good thing is that Chicks are morons! They&#8217;re dumb, stupid and lame so AI isn&#8217;t really required for those yellow pricks. Of course, later on were in need for some stronger enemy&#8217;s with a bit more braincells. At first we figured that making a game with enemies that [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, so we have a chick. The good thing is that Chicks are morons! They&#8217;re dumb, stupid and lame so AI isn&#8217;t really required for those yellow pricks. Of course, later on were in need for some stronger enemy&#8217;s with a bit more braincells. At first we figured that making a game with enemies that follow a pattern like the enemies in super Mario and Megaman could be all we need. Difficulty could be managed by giving them lot&#8217;s of health and strong weapons. Even though this is a good option to go with we want to keep other solutions open. So, if you&#8217;ve got any idea&#8217;s about AI, enemies or even the code to realize it, share it with us!</p>
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		<title>Wallpaper</title>
		<link>http://smashbattle.condor.tv/2009/09/09/wallpaper/</link>
		<comments>http://smashbattle.condor.tv/2009/09/09/wallpaper/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 07:45:47 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=70</guid>
		<description><![CDATA[Since I could not find a nice retro wallpaper for my PC at work, I decided to make one my own. Of course I used Smash Battle as the subject. For now I just made a 1280&#215;1024 wallpaper since its for personal use only. If you like it and need another size just tell me [...]]]></description>
			<content:encoded><![CDATA[<p>Since I could not find a nice retro wallpaper for my PC at work, I decided to make one my own. Of course I used Smash Battle as the subject. For now I just made a 1280&#215;1024 wallpaper since its for personal use only. If you like it and need another size just tell me and I&#8217;ll poop one out for ya. For the wannabees here it is:</p>
<p><span id="more-70"></span><a href="http://smashbattle.condor.tv/wp-content/uploads/2009/09/smash-battle-wallpaper.bmp">smashbattle_wallpaper.bmp</a></p>
<p><a href="http://smashbattle.condor.tv/wp-content/uploads/2009/09/smash-battle-wallpaper.bmp"><img class="alignnone size-full wp-image-71" title="smash-battle-wallpaper" src="http://smashbattle.condor.tv/wp-content/uploads/2009/09/smash-battle-wallpaper.bmp" alt="smash-battle-wallpaper" width="202" height="161" /></a></p>
]]></content:encoded>
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