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	<title>Smash Battle &#187; AI</title>
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		<title>Artifical Intelligence</title>
		<link>http://smashbattle.condor.tv/2009/09/10/artifical-intelligence/</link>
		<comments>http://smashbattle.condor.tv/2009/09/10/artifical-intelligence/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 08:20:09 +0000</pubDate>
		<dc:creator>Jeroen Groeneweg</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[enemy]]></category>

		<guid isPermaLink="false">http://smashbattle.condor.tv/?p=80</guid>
		<description><![CDATA[Alright, so we have a chick. The good thing is that Chicks are morons! They&#8217;re dumb, stupid and lame so AI isn&#8217;t really required for those yellow pricks. Of course, later on were in need for some stronger enemy&#8217;s with a bit more braincells. At first we figured that making a game with enemies that [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, so we have a chick. The good thing is that Chicks are morons! They&#8217;re dumb, stupid and lame so AI isn&#8217;t really required for those yellow pricks. Of course, later on were in need for some stronger enemy&#8217;s with a bit more braincells. At first we figured that making a game with enemies that follow a pattern like the enemies in super Mario and Megaman could be all we need. Difficulty could be managed by giving them lot&#8217;s of health and strong weapons. Even though this is a good option to go with we want to keep other solutions open. So, if you&#8217;ve got any idea&#8217;s about AI, enemies or even the code to realize it, share it with us!</p>
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